Back on the ship, I spent some time in a med-lab. The surgeon offered a variety of solutions to the problem of my melted face. I opted to go with basic syn-skin because I have found that a visibly human face can be helpful when dealing with outsiders such as the crew. The technician did good work. I will remember him for my future injuries.
Once I had rid myself of medics and returned to my lab, I fitted the utility mechandrite recovered from the hulk to a hard point just above my left hip. I also modified my carapace armor to allow the use of the mechandrite without breaking the armor’s vacuum seal.
Because I believed it would be simple, my next task was to open Voltan’s mysterious container. In case of danger, I did this work in an airlock. Upon close examination, the box appeared to have no moving parts, yet there was current running along the outside. Careful probing determined that the charge and intensity of the current was completely uniform on all points of the box’s exterior. Comparing the designs with archeotech and xenotech, I was able to determine that the symbols making up the box, though similar to Mechanicus designs, were in no human language. I attempted to treat the symbols as I would their apparent Mechanicus equivalents to no avail. It has been said that Captain Markala is familiar with a variety of Xenos, so I visited his quarters with the box in hopes of learning something useful. Though none of the data he accessed was directly useful, something turned my thoughts to the conclusion that the box was somehow related to souls. Since Eldar are known the be obsessed with souls, I sought then to interrogate the Eldar we hold on the subject. She claimed that the symbols on the cube, though not known to her, were the work of the Spiked Eldar. I summoned the data-pads of Spiked Eldar data from the hulk and the two of us tried to compare it to the cube. Unfortunately, the data was encoded. I tasked the Eldar with translating the information on the data-pads so that I would be working with the Emperor’s own Gothic when I break the code.
In my lab again, I set to work repairing the recovered auspex. As I believed, it was of archeo-tech design. Unfortunately, it did not contain any standard design templates. While I was unable to modify the auspex directly to take an MIU input, I did manage to create an adapter that allows its use.
Next, I commanded Holt, Marcella, and Tristan to meet me in bay 27 with the two data-vaults and supplies that would allow us to access their data without linking them to the ship. The first vault contained nothing beyond its security system. I took it apart and reassembled it just to make sure that the physical vault was not a decoy housing the true prize, then had it sent to the seneschal to use or sell. The second vault contains tens of thousands of logs, planetary data, space charts, warp routes, and the other collected records of exploration, many of which are not part of the records that came with the FotLT. I currently have Holt, Marcella, and Tristan doing the tedious work of combing the files for hidden malicious software. Once it is confirmed as clean I will share the data with the rest of the command crew.
I am still not sure what to make of the data that Luminis had stored inside of it. For now, I have dumped all of his contents to external storage and wiped reset its cogitators.
The Spiked Eldar’s helmets are made of an interesting material. For its thickness, it is very sturdy, although overall it is inferior to Imperial carapace. The interesting part is the advanced electronics inside of it. I have put it aside for now, but at a later time I intend to properly duplicate the useful components.
The weapons of the Spiked Eldar are interesting in that they manufacture their ammunition inside the gun from blocks of material. The resulting shots are obviously inferior to bolter shells, but can be produced very cheaply. The shots are then fired through a rail-based accelerator. If a weapon like this could be designed for production in Imperial facilities, with some sort of hopper instead of the ammo “eggs” the Spiked Eldar use, it could rival the lasgun for in-field endurance.
The one Eldar weapon we recovered that does not belong to our “guest” is thoroughly intriguing. Like the Spiked Eldar, their ammunition goes in as a single solid piece. The main difference is that the Spiked Eldar’s ammo shaver produces shards of material whereas the Eldar’s gun produces mono-edged discs by firing an energy pulse at the ammo block. The other important difference is that the Eldar gun launches its discs by subjecting them to a powerful gravity field. Based on the design of the “Shuriken Catapult,” I have created a repulsor-powered auto-mono-shotgun. The prototype uses a lot of energy, relying on a backpack power source and is not even remotely combat-ready, but it’s promising.
Shortly after I finished construction of the RAM Shotgun prototype, my vox chimed. It was one of the Eldar’s guards. She had been asking for me. REDACTED. She had made some progress on the translation, but was in need of additional reference materials for comparison. I passed her request on to Markala, then returned to my work.
I created another prototype weapon, this time based off of the Spiked Eldar’s rail guns. I created it entirely of Imperial components and created what I feel is destined to be a superior weapon to the xenos armaments that inspired it. The current version is really only usable by Tech-Priests because of its awkward bulk, but I hope to correct that as I refine the designs.
The filament sprayer prototype needs more work. I thought I had succeeded, but it exploded in my hands when I took it down to the firing range for testing. Even after giving myself first-aid, I have injuries that will take days to recover from and only a few hours before we reach Port Wander.